ShellyS
12-19-2007, 01:28 AM
On Dec 18, 11:30 pm, Tina_H...@kruemel.org (Tina Hall) wrote:
> ShellyS <shell...@gmail.com> wrote:
> > Tina_H...@kruemel.org (Tina Hall) wrote:
> >> ShellyS <shell...@gmail.com> wrote:
> >>> Tina_H...@kruemel.org (Tina Hall) wrote:
>
> (This was still lying around here, as I wanted to read it again before
> sending it off. Am still not sure whether the initial chunk is what
> you're talking about.)
>
>
>
> >> [...]
>
> >>>> Can you have a video tape of a movie/series with appropriate
> >>>> scenes run in slow motion? Pause and rewind should be an option
> >>>> anyway. :)
> >>> See, that's the problem. I don't know any action in any movie that
> >>> would fit, short of watching a lot of movies and TV shows instead
> >>> of actually writing, because nothing comes to mind that would be my
> >>> characters in the situation in my story.
>
> >> Hm. What would be your characters in the situation in your story?
>
> >> Let's start with the situation; what is that?
> > Well, there's a hostage situation, then there's another one. I've
> > also got a riot at a political rally. If I could describe the scenes
> > briefly here, I wouldn't be having problems writing them. Although
> > the rally scene worked fairly well the third time I tried it.
>
> Hm. Do you know how they're supposed to end?
No. That's why I write, to find out what happens. And the reason the
third time worked better is because I ended up adding something that
came out of the stuff I added earlier during that revision. So, the
focus got taken off the riot for me, even though I hope, not so much
for the reader, because I don't want the added bit of business to be
too obvious and ruin the surprise/suspense.
>
> Or do you want to let your characters decide the action while you write?
> You normally do the latter, no?
Yeah, the characters tell the story to me, sorta. I know it's me
writing it, but it's from my backbrain, based on the characters I
created. And I can't access that til it's time to write it happening.
>
> Take one of the hostage situations, do you know who's involved?
The protagonist and uh, other characters. In both cases, the hostages
are people he is close to and the hostage taker is a surprise villain
(this is where they are revealed as ruthless, nasty people). The
actions the protag takes depended on what has been happening to that
point, his mental state, and the things I didn't know until I wrote
them. But unlike other scenes, the prose is clumsy. Those are the
scenes that will need the most work, other than the blowing things up
part.
>
> To explain where my thoughts go (and I'm well aware that it may be
> useless to you, but I'd like to get to the bottom of this). If I were to
> do a hostage situation... I already see part of a building that's
> involved. I'd list the characters present that head of to free the
> hostages, and a list of those guarding them. There's the option of them
> ending up fighting at each other, or sneaking up, or indiduals teamed up
> in hand-to-hand combat.
Since the scenes are written and I'm in the second draft, I now know
these things. The first is in a cave underground on Mars and the
second is at a construction site in a Martian underground city. The
characters present are the ones who logically were there based on the
previous scenes: Protag, villain, hostage. First villain is going to
set off a bomb (this needs some work as to what kind of bomb -- I got
help at rec.arts.science) and the second involves a handgun of some
sort (a projectile weapon). There can't be a fight -- as I wrote it,
they couldn't get close enough, not with the hostage between them) and
there was no sneaking up. Both are outright confrontations. They're
both bad guy had one arm holding hostage as shield, in a tight space,
leaving the protag few options. He is armed. What happened was clear
to me as I wrote the scenes (especially the second one). The writing
of the scenes is much less clear (especially the second one which
lacks some of the emotional baggage the second scene has). The scenes
played out the way they had to, as the protag did what he had to do.
>
> Sneaking up is most like non-fast action. It's characters just doing
> things, only different to walking along a path, for example. Important
> is what they watch out for. (And I'd have their names arranged in a
> column, or in whatever order they walk, in my timeline file, to keep
> that straight.) You can add sounds and observations, and smells if you
> want, like in any other scene, plus some internal excitement if that's
> in character.
That's the sort of thing that sounds suspiciously like outlining in a
different format than usual. It would require me to know things before
I know them with no way of knowing if they would make sense once the
characters showed up and the scene started.
>
> Individuals teamed up in hand-to-hand combat is actual fast-action. Of
> course that has to be sparked some way, but until then it's just like
> sneaking up; however do they get into contact with the hostage-takers.
> Again, I'd have their names arranged in my timeline file; who fights
> whom, and how they stand in relation to each other, plus possible
> hostages that get in the way. But the actual fight, I think, would be
> just two people. It would be ok if suddenly a character bumps into the
> viewpoints's back, causing a problem in keeping balance or something; a
> fight is confusing. Alternately you can have your character keep half an
> eye on the surroundings, stepping out of the way. Without need to say
> where the other character came from.
Even were I able to do that do, there's no guarantee I would be able
to write it as well as I can write other types of scenes, which is the
way it's been my experience so far. Action is tough because I can't
see it and I don't have the words to compensate for that lack the way
I do for other scenes.
>
> Shooting would be similar to fighting, only at a distance, and with less
> frequent changes of position of characters. One might move forwards,
> backed by the others, one at a time. That seems easy to keep track of.
> (And once again I'd arrange their names in my timeline file to have that
> straight.)
>
Shooting is harder. There are too many things that can go wrong. Does
the hostage get hit? Is it a kill shot or not? Wounded villains can be
more dangerous than dead or unhurt ones, which is why law enforcement
officials and soldiers, from all I've read, are trained to shoot to
kill. Now that so many police are killing too many unarmed people,
that's being reconsidered. Does the good guy give up his weapon or
does he hold on to it? Does the hostage taker kill the hostage and
lose his/her only bargaining chip or does he/she kill the rescuer? How
this plays out in my stories depends on the personalities of the
characters and the moment they need to act, the events that led to
that point, and so on. Psychologically, it's the most interesting one
to write, which is why I prefer it to other situations. I can
concentrate on the emotional aspect, the mental struggle, and gloss
over the physical actions.
> That doesn't say anything about well readable, of course, but it
> focusses on the positioning and viewpoint. Details can be added as the
> characters are there.
It's the readability that's my problem. Details I don't see are hard
for me to add in. I usually write in layers, so filling in is second
nature, except for action scenes.
>
> >>> I can extrapolate for a lot of things, but not when it comes to
> >>> creative endeavors. And since I need to wait for my characters to
> >>> do what they're going to do and get into the situations that
> >>> require action, what I've seen in movies years ago (I think I saw
> >>> one movie this year) has long since faded from memory. And I have
> >>> the added problem in that I need to know how all this would work
> >>> with the lower gravity on Mars.
>
> >> Imagining them simply lighter doesn't work, I guess.
> > I don't think so. For ex, if someone who isn't used to Mars' gravity
> > tried a kick, would he connect or spin himself around? So, I'm
> > playing it safe and not using action like that. I wish I could get to
> > try out gravity like on Mars, but I don't see that happening anytime
> > soon.
>
> :)
>
> How different is the gravity on Mars to swimming? (Just a thought.)
Beats me. I never learned how to swim. I can barely float. I have this
irrational fear (or maybe it's something else) of putting my head
under water.
>
> Fair ground rides have different stages of 'heaviness'. I wouldn't
> voluntarily go on any (I used to when I was younger though), and by now
> I've seen you wouldn't either. Hm.
>
> >> (Btw, I haven't been to a cinema for years, but do occasionally tape
> >> one or the other movie on TV, then watch it when I feel like it. Far
> >> more series, though. But if you don't like TV, that isn't going to
> >> help.)
> > I love TV. I just couldn't begin to see what I need in what other
> > people have done. Those aren't my characters, after all. I don't know
> > what my characters will do until they do it. It then falls to me to
> > make sure it's readable and makes sense. That's the tough part.
>
> Hm. Tough indeed.
>
> <thinking...>
>
> I seem to automatically evade such stuff. :) (Either one side or the
> other seems to be superior, smartly evading a fight or getting captured.
> Even in the S&E, where there are some battles, they're short and by far
> not every move is mentioned. The exact movements of everyone present
> don't matter. The few times the travellers are attacked before the big
> battle, I didn't even bother with the positioning.)
>
Evasion is my usual choice. I try to keep things small and tight so
the scene is mostly emotion/angst/mental struggle and not so much
physical moves, so that what physical actions there are and are not as
well written might not be too noticeable and hurt the story.
> >>> But that's not the kind of fight scenes or action scenes in my
> >>> story. I'd need the exact same number of characters in the same
> >>> positions my characters would be starting in, in a nearly exact
> >>> setting.
>
> >> I wonder what for. <puzzled> Do you want to describe every move of
> >> every character? Would the viewpoint (if you have only one
> >> viewpoint) even know what the others do?
> > No. I need to know the exact blocking of the moves, so I can pick the
> > points to write and have them all be consistent with the other points
> > I write.
>
> Blocking?
I believe it's a theater or film term. My friend/onetime-collaborator
uses it and she once tried scriptwriting, to the point of actually
getting a TV script produced. She still collects residuals on reruns
for it. It has to do with the placement of the characters and charts
the moves, like choreography I guess. She's really good at it. I'm
not. It's just one area where our skills were complementary and I
really wish her health would let her write with me, but after 6 years,
we gave up on that happening.
>
> What are the other points?
Whatever the moves the characters make will be. Until I try writing a
scene, I don't know what they are.
>
> > And I need to make it readable and interesting. So far, that's the
> > weakest part of my prose.
>
> Ok, that's something I can understand. (See 'rambling', that isn't
> interesting either. :) )
heh
>
> I wonder whether you want to show too much, though.
No. I want to show as little as I can get away with. I think the
amount of detail should be consistent with the rest of the story,
though, so it won't suddenly look like I outlined a scene and forgot
to finish it, or that I told it all rather than showed.
>
> > And the viewpoint character in a hostage situation -- him facing the
> > hostage taker and the hostage who is also visible, for ex -- so yes,
> > the pov character sees all. This isn't a fight scene per se, but it is
> > an action scene. I ended up writing it with the hostage being more
> > active, but prose-wise, it still pretty much sucks. I have to take the
> > bare bones and make that more interesting. Even I find it dull, so I
> > doubt anyone else would think otherwise. ;)
>
> :) I know the feeling.
>
> >> Maybe the questions sound dense, but I don't see what the problem
> >> is. (Sorry.)
> > The problem is that my action scenes read like telling or outlines or
> > bits of a scene but not a scene that flows the way the rest of the
> > story flows.
>
> There are some bits I do that don't read well either.
>
I just don't want these 2 key scenes to drag down the rest of the
story. Even with the bits the beta readers thought needed work, most
enjoyed the story, so that's encouraging.
> > And because I suck at interesting bits for such scenes, they tend to
> > be very basic and very similar to each other, whereas my other scenes
> > have all sorts of different, (I hope) interesting bits to them.
>
> Would you mind emailing me an example of each?
I'll have to find where they are in the current file, but sure. The
first is still bordering on inaccuracies, though, and I won't get to
the revision for a while as I'm going beginning to end, again.
>
> What do you think are the interesting bits in an action scene?
>
The ones I've read that I really enjoy make me feel breathless, like
I'm there and caught up in it all. The pacing is faster than I'm able
to manage. I couldn't pick out specifics as each scene is different.
It's the way authors write them. Similar to how sex scenes can be
written well or silly. ;)
(snip)
>
-- Shelly
> ShellyS <shell...@gmail.com> wrote:
> > Tina_H...@kruemel.org (Tina Hall) wrote:
> >> ShellyS <shell...@gmail.com> wrote:
> >>> Tina_H...@kruemel.org (Tina Hall) wrote:
>
> (This was still lying around here, as I wanted to read it again before
> sending it off. Am still not sure whether the initial chunk is what
> you're talking about.)
>
>
>
> >> [...]
>
> >>>> Can you have a video tape of a movie/series with appropriate
> >>>> scenes run in slow motion? Pause and rewind should be an option
> >>>> anyway. :)
> >>> See, that's the problem. I don't know any action in any movie that
> >>> would fit, short of watching a lot of movies and TV shows instead
> >>> of actually writing, because nothing comes to mind that would be my
> >>> characters in the situation in my story.
>
> >> Hm. What would be your characters in the situation in your story?
>
> >> Let's start with the situation; what is that?
> > Well, there's a hostage situation, then there's another one. I've
> > also got a riot at a political rally. If I could describe the scenes
> > briefly here, I wouldn't be having problems writing them. Although
> > the rally scene worked fairly well the third time I tried it.
>
> Hm. Do you know how they're supposed to end?
No. That's why I write, to find out what happens. And the reason the
third time worked better is because I ended up adding something that
came out of the stuff I added earlier during that revision. So, the
focus got taken off the riot for me, even though I hope, not so much
for the reader, because I don't want the added bit of business to be
too obvious and ruin the surprise/suspense.
>
> Or do you want to let your characters decide the action while you write?
> You normally do the latter, no?
Yeah, the characters tell the story to me, sorta. I know it's me
writing it, but it's from my backbrain, based on the characters I
created. And I can't access that til it's time to write it happening.
>
> Take one of the hostage situations, do you know who's involved?
The protagonist and uh, other characters. In both cases, the hostages
are people he is close to and the hostage taker is a surprise villain
(this is where they are revealed as ruthless, nasty people). The
actions the protag takes depended on what has been happening to that
point, his mental state, and the things I didn't know until I wrote
them. But unlike other scenes, the prose is clumsy. Those are the
scenes that will need the most work, other than the blowing things up
part.
>
> To explain where my thoughts go (and I'm well aware that it may be
> useless to you, but I'd like to get to the bottom of this). If I were to
> do a hostage situation... I already see part of a building that's
> involved. I'd list the characters present that head of to free the
> hostages, and a list of those guarding them. There's the option of them
> ending up fighting at each other, or sneaking up, or indiduals teamed up
> in hand-to-hand combat.
Since the scenes are written and I'm in the second draft, I now know
these things. The first is in a cave underground on Mars and the
second is at a construction site in a Martian underground city. The
characters present are the ones who logically were there based on the
previous scenes: Protag, villain, hostage. First villain is going to
set off a bomb (this needs some work as to what kind of bomb -- I got
help at rec.arts.science) and the second involves a handgun of some
sort (a projectile weapon). There can't be a fight -- as I wrote it,
they couldn't get close enough, not with the hostage between them) and
there was no sneaking up. Both are outright confrontations. They're
both bad guy had one arm holding hostage as shield, in a tight space,
leaving the protag few options. He is armed. What happened was clear
to me as I wrote the scenes (especially the second one). The writing
of the scenes is much less clear (especially the second one which
lacks some of the emotional baggage the second scene has). The scenes
played out the way they had to, as the protag did what he had to do.
>
> Sneaking up is most like non-fast action. It's characters just doing
> things, only different to walking along a path, for example. Important
> is what they watch out for. (And I'd have their names arranged in a
> column, or in whatever order they walk, in my timeline file, to keep
> that straight.) You can add sounds and observations, and smells if you
> want, like in any other scene, plus some internal excitement if that's
> in character.
That's the sort of thing that sounds suspiciously like outlining in a
different format than usual. It would require me to know things before
I know them with no way of knowing if they would make sense once the
characters showed up and the scene started.
>
> Individuals teamed up in hand-to-hand combat is actual fast-action. Of
> course that has to be sparked some way, but until then it's just like
> sneaking up; however do they get into contact with the hostage-takers.
> Again, I'd have their names arranged in my timeline file; who fights
> whom, and how they stand in relation to each other, plus possible
> hostages that get in the way. But the actual fight, I think, would be
> just two people. It would be ok if suddenly a character bumps into the
> viewpoints's back, causing a problem in keeping balance or something; a
> fight is confusing. Alternately you can have your character keep half an
> eye on the surroundings, stepping out of the way. Without need to say
> where the other character came from.
Even were I able to do that do, there's no guarantee I would be able
to write it as well as I can write other types of scenes, which is the
way it's been my experience so far. Action is tough because I can't
see it and I don't have the words to compensate for that lack the way
I do for other scenes.
>
> Shooting would be similar to fighting, only at a distance, and with less
> frequent changes of position of characters. One might move forwards,
> backed by the others, one at a time. That seems easy to keep track of.
> (And once again I'd arrange their names in my timeline file to have that
> straight.)
>
Shooting is harder. There are too many things that can go wrong. Does
the hostage get hit? Is it a kill shot or not? Wounded villains can be
more dangerous than dead or unhurt ones, which is why law enforcement
officials and soldiers, from all I've read, are trained to shoot to
kill. Now that so many police are killing too many unarmed people,
that's being reconsidered. Does the good guy give up his weapon or
does he hold on to it? Does the hostage taker kill the hostage and
lose his/her only bargaining chip or does he/she kill the rescuer? How
this plays out in my stories depends on the personalities of the
characters and the moment they need to act, the events that led to
that point, and so on. Psychologically, it's the most interesting one
to write, which is why I prefer it to other situations. I can
concentrate on the emotional aspect, the mental struggle, and gloss
over the physical actions.
> That doesn't say anything about well readable, of course, but it
> focusses on the positioning and viewpoint. Details can be added as the
> characters are there.
It's the readability that's my problem. Details I don't see are hard
for me to add in. I usually write in layers, so filling in is second
nature, except for action scenes.
>
> >>> I can extrapolate for a lot of things, but not when it comes to
> >>> creative endeavors. And since I need to wait for my characters to
> >>> do what they're going to do and get into the situations that
> >>> require action, what I've seen in movies years ago (I think I saw
> >>> one movie this year) has long since faded from memory. And I have
> >>> the added problem in that I need to know how all this would work
> >>> with the lower gravity on Mars.
>
> >> Imagining them simply lighter doesn't work, I guess.
> > I don't think so. For ex, if someone who isn't used to Mars' gravity
> > tried a kick, would he connect or spin himself around? So, I'm
> > playing it safe and not using action like that. I wish I could get to
> > try out gravity like on Mars, but I don't see that happening anytime
> > soon.
>
> :)
>
> How different is the gravity on Mars to swimming? (Just a thought.)
Beats me. I never learned how to swim. I can barely float. I have this
irrational fear (or maybe it's something else) of putting my head
under water.
>
> Fair ground rides have different stages of 'heaviness'. I wouldn't
> voluntarily go on any (I used to when I was younger though), and by now
> I've seen you wouldn't either. Hm.
>
> >> (Btw, I haven't been to a cinema for years, but do occasionally tape
> >> one or the other movie on TV, then watch it when I feel like it. Far
> >> more series, though. But if you don't like TV, that isn't going to
> >> help.)
> > I love TV. I just couldn't begin to see what I need in what other
> > people have done. Those aren't my characters, after all. I don't know
> > what my characters will do until they do it. It then falls to me to
> > make sure it's readable and makes sense. That's the tough part.
>
> Hm. Tough indeed.
>
> <thinking...>
>
> I seem to automatically evade such stuff. :) (Either one side or the
> other seems to be superior, smartly evading a fight or getting captured.
> Even in the S&E, where there are some battles, they're short and by far
> not every move is mentioned. The exact movements of everyone present
> don't matter. The few times the travellers are attacked before the big
> battle, I didn't even bother with the positioning.)
>
Evasion is my usual choice. I try to keep things small and tight so
the scene is mostly emotion/angst/mental struggle and not so much
physical moves, so that what physical actions there are and are not as
well written might not be too noticeable and hurt the story.
> >>> But that's not the kind of fight scenes or action scenes in my
> >>> story. I'd need the exact same number of characters in the same
> >>> positions my characters would be starting in, in a nearly exact
> >>> setting.
>
> >> I wonder what for. <puzzled> Do you want to describe every move of
> >> every character? Would the viewpoint (if you have only one
> >> viewpoint) even know what the others do?
> > No. I need to know the exact blocking of the moves, so I can pick the
> > points to write and have them all be consistent with the other points
> > I write.
>
> Blocking?
I believe it's a theater or film term. My friend/onetime-collaborator
uses it and she once tried scriptwriting, to the point of actually
getting a TV script produced. She still collects residuals on reruns
for it. It has to do with the placement of the characters and charts
the moves, like choreography I guess. She's really good at it. I'm
not. It's just one area where our skills were complementary and I
really wish her health would let her write with me, but after 6 years,
we gave up on that happening.
>
> What are the other points?
Whatever the moves the characters make will be. Until I try writing a
scene, I don't know what they are.
>
> > And I need to make it readable and interesting. So far, that's the
> > weakest part of my prose.
>
> Ok, that's something I can understand. (See 'rambling', that isn't
> interesting either. :) )
heh
>
> I wonder whether you want to show too much, though.
No. I want to show as little as I can get away with. I think the
amount of detail should be consistent with the rest of the story,
though, so it won't suddenly look like I outlined a scene and forgot
to finish it, or that I told it all rather than showed.
>
> > And the viewpoint character in a hostage situation -- him facing the
> > hostage taker and the hostage who is also visible, for ex -- so yes,
> > the pov character sees all. This isn't a fight scene per se, but it is
> > an action scene. I ended up writing it with the hostage being more
> > active, but prose-wise, it still pretty much sucks. I have to take the
> > bare bones and make that more interesting. Even I find it dull, so I
> > doubt anyone else would think otherwise. ;)
>
> :) I know the feeling.
>
> >> Maybe the questions sound dense, but I don't see what the problem
> >> is. (Sorry.)
> > The problem is that my action scenes read like telling or outlines or
> > bits of a scene but not a scene that flows the way the rest of the
> > story flows.
>
> There are some bits I do that don't read well either.
>
I just don't want these 2 key scenes to drag down the rest of the
story. Even with the bits the beta readers thought needed work, most
enjoyed the story, so that's encouraging.
> > And because I suck at interesting bits for such scenes, they tend to
> > be very basic and very similar to each other, whereas my other scenes
> > have all sorts of different, (I hope) interesting bits to them.
>
> Would you mind emailing me an example of each?
I'll have to find where they are in the current file, but sure. The
first is still bordering on inaccuracies, though, and I won't get to
the revision for a while as I'm going beginning to end, again.
>
> What do you think are the interesting bits in an action scene?
>
The ones I've read that I really enjoy make me feel breathless, like
I'm there and caught up in it all. The pacing is faster than I'm able
to manage. I couldn't pick out specifics as each scene is different.
It's the way authors write them. Similar to how sex scenes can be
written well or silly. ;)
(snip)
>
-- Shelly