XF Arcade Relaunch 2013

Well I'm not going to complain about free code and I understand the dynamics of volunteer group coding and what happens when people bail and leave someone holding the bag. But I need a useful, functional arcade. I'm going to have to start work on building my own arcade I guess. Too many things I need it to do.
 
Perhaps you can work with whomever is still interested in this project. The main issue here is communication, there is no real passion for the arcade. It has a wonderful base to start adding new features to, it just takes someone to lead...
 
Perhaps you can work with whomever is still interested in this project. The main issue here is communication, there is no real passion for the arcade. It has a wonderful base to start adding new features to, it just takes someone to lead...

Looks like you guys are stuck with me (I'll now turn my head for the next 10 minutes or so and pretend I don't hear the responses to that statement) as the person I had been talking to about picking it up has stopped responding.

I have never tried to deny or hide that I no longer have the time that is truly needed for a project of this size so, combined with the above, it means I'll go back to what I was doing for a while of doing updates with a couple of changes as I get to them instead of massive updates.
 
Any difference between the R1 and the 0.0.9 refresh version?

No. R1 = Refresh 1. Same thing

R1 actually has a few quick fix items that were added almostly right after 0.0.9 was released....
  • FIXED: Pagination when viewing the games listings.
  • UPDATED: Tweaked the Mochi crossdomain.xml file to handle all mochi domains.
  • UPDATED: Redid the folder structure of the download zip file.
In hindsight I should've did it as 0.0.10 or 0.1.0 (not sure which versioning we'll end up with) but it was so quick between 0.0.9 & the tweaks that it was easier at the moment to just call it R1.
 
Perhaps you can work with whomever is still interested in this project. The main issue here is communication, there is no real passion for the arcade. It has a wonderful base to start adding new features to, it just takes someone to lead...
No thanks. I don't want Kevin's Burden. I personally don't like the idea if group projects. Someone always get's left holding the bag. Major projects take sooooo much time, effort and expense.
 
I hope this project continues.. I know Kevin was last working on adjusting the layout/style of everything, but we haven't had any updates or discussions on how it is progressing unfortunately... I can't imagine it taking this long for some style changes and getting trophies into posts and such.

Kevin, can you throw us a thread-bone every once in a while? ;)
 
He hasn't even visited the site in a month, and there is Nike spam from two weeks ago... The prospects aren't hopeful.
Since the start of the XenForo in 2010, its only Kevin who started the Arcade. And everyone knows that its not something that being worked on for a long time now, I don't know why someone else is not trying to start another Arcade project? As per I see, Kevin wanted to continue this project but maybe he has lost interest and don't have much time to spend on it.

v3Arcade was amazing, and I really missed that :( sometimes I just start thinking that I should have installed vB for just an Arcade at sub-domain and integrate with XenForo Users. :facepalm:
 
Kevin, can you throw us a thread-bone every once in a while? ;)
You can visit http://cinvin.com/arcade to see what the 0.1.0 release will look like. Essentially it is the reworked categories to be a sidebar instead of tabbed categories at the top, the URLs are changed ever so slightly, categories can now have a description (in the sidebar, for example, hover over the "Puzzle" link to see a description and then when viewing the Puzzle category you'll see the description at top of the page) and the new tabs at the top can now change the display sorting for "Most Played" & "Most Recent". In the code there are a couple of minor (very minor) tweaks because slowly (very slowly) the classes & variable names are being changed from "arcade" to "xfarcade" and there are couple of database table changes for (hopefully) future changes.

And, yes, I know, the game names don't look good with the style being used over there. If anybody has styling suggestions, please post them.

To answer the next question... I need to finish revamping the installer for the database changes and then do some testing of both 0.0.9 to 0.1.0 upgrades and fresh 0.1.0 installs.
 
... I should also mention that I'm considering merging xfarcade.com into one of my other sites, likely cinvin.com, since that is where I'll be slowly adding the misc. stuff I used to release in the past. One of the intentions of having a dedicated site for XFA was to make it easier for other contributors to give input to the project and, if I were to get hit by a bus, then it would have been easier for the project continue onward without me. When I left vB, for example, it was a minor effort to hand-over v3Arcade to Brian and having the v3A content imported into the vBA forums.

But, as the saying goes, the road to hell is paved with good intentions, and so I'm admitting defeat at the idea of XFA being a freely available XF add-on with several contributors. To that end I might as well save an XF license & renewal cost and have one central spot for stuff.
 
For style suggestions, I would still like to follow as closely as possible the mockups done here:

Resources

That thread has some good suggestions. That mockup/layout contained within seems to be the easiest to manipulate to add an item or two without getting too busy. Should definitely combine the title and game title/details into 1 column, and make the high scores an overlay.
 
Works fine, scores update too. Confirmed on XenForo 1.2.4 and xFArcade 0.0.9

Not on my website. I tried snake and tetris.. both HUNG after game completion. I also updated to xenforo 1.2.4. and the latest xfarcade before trying. So no, it still isn't working properly and no recent updates. I would gladly pay for the add-on... if it worked.
 
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